Description
This narrative expansion for Maladum takes you to the ruined keep of Duhn-Linn and introduces the perils of Forbidden Magic… All the new gameplay elements can be experienced through a new narrative campaign or integrated into your other games.
• Forbidden Creed sees you battle a cabal of Maladaar high in the mountains. You must quell their forbidden magic before it threatens the very fabric of the world! They are attempting to call upon the Ascendant, the disembodied spirit of a powerful Maladaar, but can your Adventurers command it instead?
• When not playing the villains, the Cabal can be recruited as Adventurers, and you can also recruit Companions – pets, servants or apprentices that assist you in battle.
• The Event Card pool is expanded with a new Mountain setting and a Wandering Beast – the Maladite Golem!
• New terrain forms a frosty ruined keep with raised walkways and lots of cover, an ideal setting for a skirmish.
Requires the Maladum: Dungeons of Enveron starter set to play.
Contents
• • Rulebook
• 1 Ascendant Miniature
• 5 Adventurer Miniatures
• 6 Companion Miniatures
• 1 Wandering Beast Miniature
• 4 Plastic NPC Dashboards
• 12 Character Boards
• 5 Class Boards
• 15 Event Cards
• 2 Side Quest Cards
• 2 Hidden Location Cards
• 8 Reference Cards
• 41 Counters
• 50 Equipment Tokens
• 1 Forbidden Magic Die
• 36 Assorted Pegs
• 28 Plastic Clips
• 44 printed terrain components to expand your 3D gaming area!
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